Might and Magic - Book One
Original title: Might and Magic, Book I: Secret of the Inner Sanctum
Platform: Commodore 64
Gametype: Undefined
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Description

In Might and Magic, the player controls a party of adventurers in a medieval world called Varn. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Your task is to find the real king and ultimately to stop the alien invasion into Varn.

This is the first game in the Might and Magic series, and one of the prototypes of role-playing games in general. The entire game is viewed from first-person perspective. The player creates a party of six adventurers, with traditional classes to choose from (fighter, cleric, etc.). The player also specifies the gender and the age of the characters - they grow old and will eventually die of natural causes. As in most RPGs, the gameplay revolves around exploring the game world, performing quests, and leveling up to be able to proceed to the story-advancing challenges. The turn-based battles typically take place against six monsters, but enemy reinforcements can appear once their comrades have been slain.

Alternate Titles

"Might and Magic, Book I: Secret of the Inner Sanctum" -- Extended official name
"Mech i Magija" -- Russian title

Trivia

Might & Magic was named #23 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

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Description from the packaging:

What is the secret of the Inner Sanctum?
We'd love to tell you. We really would. Because discovering the surprising is what Might and Magic is all about. But you're going to have to unravel it on your own. If you can, that is.
First, you'll have to find the Inner Sanctum itself. Which is no piece of cake, since it's not on the map. You'll cross oceans, climb mountains, search through castles and dungeons, all in 3-D color perspective. You'll use 94 different spells and more than 250 items of magic to deal with over 200 monsters of various descriptions and personality profiles.

You'll spend half your time in combat and the rest of the time patting yourself on the back for finally finding a game that takes you seriously. No, we can't reveal the Secret of The Inner Sanctum. But we can promise that you'll never get tired of trying to discover it for yourself.

You see, Might and Magic reacts differently to each player. And since no two players are alike, no two quests for the secret of The Inner Sanctum are alike. Of course, after you've played Might and Magic a few hundred times, you'll know all of this. But you might not know the secret.

Subterranean towns contain Inns, Shops, Training Grounds and much more…
Detailed options throughout, including an elaborate combat system.
Careful mapping is the key to success, since deadly surprises lurk at every turn!
Explore treacherous outdoor terrains with the aid of a beautifully illustrated 18" x 12" fold-out map.
Numerous caverns and dungeons feature many special events.
Disarm booby-trapped chests and discover untold treasures throughout the Land of Varn.
A fantasy role-playing simulation by Jon Caneghem.


http://www.mobygames.com/game/c64/might-and-magic-book-i
